Time at 22cans provided firm experience of a broad range of design disciplines. Our hearts are with those employees affected by the sudden shift. Particularly interested in game mechanics and the psychology of games. Things came to a head in early 2015, soon after Molyneux had 'announced' he'd shifted over to work on a new project, called The Trail, and Godus designer Konrad Naszynski told players he didn't. Layoffs, while sometimes unavoidable, are never something anyone wants to go through. It has been reported that following the end of lead developer Konrad Naszynski’s contract that there is no one at the studio with plans to work on the Godus for PC. He described it as being 'seriously shaky' right now.
Konrad naszynski 22cans Pc#
This new project follows after Godus, a game meant to be the spiritual successor to Molyneux’s previous title Populous, which was developed for PC and mobile but the PC version hasn’t seen an updated beta since 2016, though the mobile version continues to see support. Meanwhile, Godus designer Konrad Naszynski stated on the games forums that he 'simply cant see 22cans delivering all the features promised on the kickstarter page.' One of the features that Naszynski doesnt see much hope for is the multiplayer features. According to the spokesperson, development on the current title will remain on-course and will not be negatively impacted by the recent change.
Konrad naszynski 22cans simulator#
While this is a situation that no one wants to see or experience, it does look like the studio is taking steps to care for those impacted by the layoffs, including “some support” for the newly released staff in an effort to help place them in a new employment situation as soon as possible.Ĭurrently, 22Cans is working hard on a new simulator game called Legacy for PC players, though release date information remains under wraps. In addition, Konrad Naszynski (aka FuriousMoo) - who just so happens to be an Idol tier Kickstarter backer prior to joining 22cans one year ago - will be.